
Join us for yet another exciting camp to learn fundamentals of game design, modeling, simulation, and receive hands-on training of commercial game editors, in an engaging workshop setting. By day, learning and workshops, by night game competitions and fun. Summertime on the Crookston campus is warm and beautiful, and the dorms are new and comfortable. Register early, seats are limited!
| Date: | Sunday, June 21 - Saturday, June 27, 2009 |
| Ages: | Grades 9 - 12 (ages 15-19) |
| Cost: | $585 |
| Registration Form: | Brochure & Registration Form (PDF) |
| Registration Deadline: | First come first basis |
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For more information: |
David DeMuth UMC, Math, Science and Technology Department 218-281-8380 ddemuth@umn.edu |
About Game Design Camp
Highlight Video from the 2008 Game Design Camp
Game Design Camp, held June 21-27, 2009 on the University of Minnesota, Crookston campus (UMC), will teach high school students about the math and physics behind simulating the natural world, fundamentals of how games work, and how to program simple games. This camp will also feature hands-on training of commercial game editors, tournaments and LAN parties.
Each participant will be issued a UMC standard laptop with all the required programs installed UMC?s Game Design Camp will also have a computer lab room filled with items such as DDR mats, force-feedback joysticks, eyeToys, and a motion-capture rig. Participants will be encouraged to experience the various kinds of hardware interfaces during their afternoon sessions.
Accommodations for Game Design Camp will take place in a residential setting at UMC which has an impressive heritage of technical innovation and was the first all-laptop campus in the nation. The fee for this camp is $585. This fee will include all meals, activities, laptop rental and room and board. Check in is at 1 pm on Sunday and parents can pick up kids at 3 pm on Saturday.
All Game Design Camp activities are designed to be fun as well as educational, providing each participant with additional knowledge of math, physics and computer programming. In addition, participants are encouraged to bring their own consoles and/or games to Game Design Camp.
2009 Camp Schedule
Each day will begin with a lecture session in the morning, followed by lab work in the afternoon. The lectures will be about topics in game design, and will include many examples from games, movies, and literature. The labs will be focused on learning to use some free programs. If resent history serves as a guide, each night will include LAN parties.
Sunday: Welcome to Game Design Camp
History of Video Games
We will start with check-in and socializing. That evening we
will have a presentation about the history of video games.
Monday: Game Design Fundamentals
Simulating motion with GameMaker
On the first day, we will learn to simulate motion in
GameMaker, a free, easy-to-learn game editor.
Tuesday: Story and Plots
Scripting GameMaker
We will learn to use more advanced features of GameMaker,
especially its scripting language.
Wednesday: Characters
Maya
On Wednesday, we will have a look at making things with
Maya, a commercial game editor. (In reality, learning Maya
takes about 3 years, so we will just barely be scratching the
surface.)
Thursday: Balance
Begin UnrealEd
Finally, on Thursday we will begin to learn UnrealEd, a commercial,
industrial-strength level edition.
Friday: Empowering players
More UnrealEd
On Friday, we will continue to learn UnrealEd, exploring its many abilities.
Saturday: Conclude Game Design Camp
What makes a good game?
Saturday we will talk about what makes a game good.
* GameDesign schedule was subject to change. Additional activities and presentations
may be added, but will not affect the price of the camp.

University of Minnesota, Crookston
Math, Science and Technology Department
David M. DeMuth, Jr., Ph.D.
Associate Professor
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Interested in future career in the computer field?
Check out UMC's Computer Software Technology (CST) and Information Technology Management (ITM) degree programs. |