
Join us for yet another exciting camp to learn fundamentals of game design, modeling, simulation, and receive hands-on training of commercial game editors, in an engaging workshop setting. By day, learning and workshops, by night game competitions and fun. Summertime on the Crookston campus is warm and beautiful, and the dorms are new and comfortable. Register early, seats are limited!
| Date: | Sunday, June 20 - Saturday, June 26, 2010 |
| Ages: | Grades 9 - 12 (ages 15-19) |
| Cost: | $595 |
| Registration Form: | Brochure & Registration Form ![]() |
| Registration Deadline: | June 4, 2010 |
For more information: | David DeMuth Cyndi Weber |
About Game Design Camp
Highlight Video from the 2009 Game Design Camp
Game Design Camp, held June 20-26, 2010 on the University of Minnesota, Crookston campus (UMC), will teach high school students about the math and physics behind simulating the natural world, fundamentals of how games work, and how to program simple games. This camp will also feature hands-on training of commercial game editors, tournaments and LAN parties.
Each participant will be issued a UMC standard laptop with all the required programs installed. Participants will be encouraged to experience the various kinds of hardware interfaces during their afternoon sessions.
Accommodations for Game Design Camp will take place in the new state-of-the-art Evergreen Hall at UMC which has an impressive heritage of technical innovation and was the first all-laptop campus in the nation. The fee for this camp is $595. This fee will include all meals, activities, laptop rental and room and board. Check in is at 1 pm on Sunday and parents can pick up kids at 3 pm on Saturday.
All Game Design Camp activities are designed to be fun as well as educational, providing each participant with additional knowledge of math, physics and computer programming. In addition, participants are encouraged to bring their own consoles and/or games to Game Design Camp.
2010 Camp Schedule
Each day will begin with a lecture session in the morning, followed by lab work in the afternoon. The lectures will be about topics in game design, and will include many examples from games, movies, and literature. The labs will be focused on learning to use some free programs. If resent history serves as a guide, each night will include LAN parties.
Sunday
We will start with check-in and socializing. That evening we will explore the history of games, experiment with Crayon Physics, and have our first of many competitions.
Monday
On the first day, campers learn the basics of making shooter and platform games using the Game Maker engine.
Tuesday
Campers demonstrate the game they have started to design in Game Maker work in the morning. In the afternoon, we will learn about making music for games.
Wednesday
On Wednesday, campers will receive hands-on instruction for using 3D technologies including Blender, 3D Studio Max, and Maya.
Thursday
In the morning, campers continue with 3D work. Unreal Tournament III training and development we begin that afternoon.
Friday
On Friday, campers continue level and weapon design using Unreal Tournament III. A final competition is debated and designed for Saturday morning.
Saturday
Campers gather in the morning to wrap on the essentials of good game making. Then, the final competition begins. Pizza is served while students compete in the final completion they have designed. Saturday is a time to relax, hang out, and pack until checking out at 3pm.
Each day includes outdoor activities, plenty of food and drinks. Selected nights we bowl, go to a movie (Last year was a midnight showing of Transformers!), join a star party and bonfire. Overall the week is real fun, and a great way to start your summer!

University of Minnesota, Crookston
Math, Science and Technology Department
David M. DeMuth, Jr., Ph.D.
Associate Professor
Interested in future career in the computer field? Check out UMC's Software Engineering (SE) and Information Technology Management (ITM) degree programs. |